﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace WindowsFormsApplication5
{
    public class Data
    {
      //  public enum direction { left = 1, right = 2, up = 3, down = 4 };
        private int Up;
        public int up
        {
            get { return Up; }
            set { Up = value; }

        }

        private int countbonus = 1;
        public int CountBonus
        {
            get { return countbonus; }
            private set { }
        }


        private int countenemy = 2;
        public int CountEnemy
        {
            get { return countenemy; }
            private set { }
        }


        private int Down;
        public int down
        {
            get { return Down; }
            set { Down = value; }
        }

        private int Right;
        public int right
        {
            get { return Right; }
            set { Right = value; }
        }

        private int Left;
        public int left
        {
            get { return Left; }
            set { Left = value; }
        }


        public  int speed;
        public  int speed_enemy;
        private int speed_enemy_heavy;
        public int SpeedEnemyHeavy
        {
            get { return speed_enemy_heavy; }
            private set { }
        }

        public  int rocket_speed;
        public  int tank_width = 30, tank_height = 30;
        public  int rocket_width = 4, rocket_height = 4;
        public  int brick_width = 10, brick_height = 10;
        public int water_width = 10, water_height = 10;
        public int forest_width = 10, forest_height = 10;
        public byte heavy = 2, light = 1;
        public byte life_hevy = 3, life_light = 1;
        private byte type_heavy = 3;
        private byte type_light = 2;
        public byte TypeHeavy
        {
            get { return type_heavy; }
           private set { }
        }
        public byte TypeLight
        {
            get { return type_light; }
            private set { }
        }

        private string tablemap = "cs";
        private string dbwater = "dbwater";
        private string dbforest = "dbforest";

        public string TableMap
        {
            get { return tablemap; }
            private set { }
        }

        public string DbWater
        {
            get { return dbwater; }
            private set { }
        }

        public string DbForest
        {
            get { return dbforest; }
            private set { }
        }


        public Data()
        {
            up = 3;
            down = 4;
            right = 2;
            left = 1;
                 speed = 10;
                 speed_enemy = 10;
                 rocket_speed = 5;
                 speed_enemy_heavy = 1;
        }
    }
}
